#pragma once

#include "CRenderNode_AL.h"
#include "CRendererIncludes.h"

class CSpriteNode_AL : CRenderNode_AL
{
private:
	IDirect3DTexture9*		m_pTexture;
	RECT					m_RECT;
	D3DXVECTOR3				m_vScale;
public:
	

	CSpriteNode_AL(void);
	CSpriteNode_AL(IDirect3DTexture9* _pTexture, RECT _rect, D3DXVECTOR3 _vPos, D3DXVECTOR3 _vScale);


	
	~CSpriteNode_AL(void);
	void Draw();
};